At the end of this tutorial, you should be better grasping the pro and cons of GeoPattern for such an use, and be able to create a detailed fabric material from scratch. It’s also easier to manage the shader with fewer layers. The very same logic can be applied using VRay with the VRayPattern plugin. Most of the time 4-5 layers should be the absolute maximum to use, with 2-3 being the norm. This means you could quickly get insanely slow rendertimes if you get too carried away. Each new layer makes the render slower, since Vray has to calculate all the materials in the blend and then blend them together. However, in the real world, this is not a practical way to do things. Each layer after Base has a Blend amount Color and Map.īlends can be as complex as you want them to be, You’re not limited to the 10 slots, you can always add another blend in the last layer slot and keep piling on the layers. In fact, they all function in the same way, very similar to layers in photoshop, so really what you get is 10 layer stack. You have a Base material and 9 Coat materials. It does not have any shading options, it just combines multiple other shaders in different ways. The VrayBlendMtl could be best described as an utility material.
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